Luca Naitana

About Me

I'm an Unreal Engine developer with a passion for creating engaging, interactive experiences.

I value adaptability and continuous learning, which guide me as I take on new challenges and explore better ways to solve problems.

My background in mechanical engineering allows me to move comfortably between more technical, engineering-focused environments and creative fields like the game industry, which fascinates me for its artistic side.

I also enjoy 3D modeling, whether it's mechanical components with CAD at work or artistic projects in Blender during my free time.

I'm comfortable collaborating within multidisciplinary teams or working independently, always focused on building practical, high-quality solutions.

If you're looking for someone who combines technical skills with creativity and a problem-solving mindset, I'd be happy to contribute to your next project.

My Story

I began my journey in mechanical engineering, driven by curiosity about how things work and a passion for technology.

I realized that my true calling was to combine creativity, logic, and innovation: the world of 3D development.

Today, I work as a technical employee at an engineering consulting firm, where I create 3D CAD models, drawings, and technical specifications along with developing VR Experiences.

At the same time, I pursue my passion for interactive graphics and programming by developing projects in VR/AR and 3D applications.

Over time, I have mastered Unreal Engine and Unity, both self-taught and through game programming courses, especially the game programming master at Digital Bros Game Academy, that allowed me to work on projects individually and as part of a team.

My goal is to create immersive experiences that blend design, realism, and interactivity, with a strong focus on technological innovation.

Skills